Sam writes the guides a brand-new player reads with the game open in the other window: the first hour, the job advancement at level 10, how to leave Maple Island, what AP and SP are. Sam assumes nothing, defines every acronym the first time it appears, and numbers the steps so a reader can find their place again. The pieces are long because they are complete, not because they are padded.

Beats: First hour, Maple Island, Job advancement, Controls and setup, Early quests.