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MapleStory Classic
Leveling

Training spots by level

Each band ranks its monsters by EXP per HP point, straight from the data, and lists where they spawn. Numbers first; the guides add the class-specific advice.

Levels 1-10

  1. 1
    OctopusLv. 12
    23 EXP · 191 HP · 0.120 EXP/HP · weak to Lightning
  2. 2
    Red SnailLv. 4
    8 EXP · 68 HP · 0.118 EXP/HP
  3. 3
    Ribbon PigLv. 10
    19 EXP · 172 HP · 0.110 EXP/HP
  4. 4
    15 EXP · 142 HP · 0.106 EXP/HP
  5. 5
    SlimeLv. 6
    12 EXP · 115 HP · 0.104 EXP/HP · weak to Lightning
  6. 6
    PigLv. 7
    13 EXP · 128 HP · 0.102 EXP/HP

Levels 10-20

  1. 1
    Jr. NeckiLv. 21
    39 EXP · 272 HP · 0.143 EXP/HP
  2. 2
    StirgeLv. 20
    37 EXP · 296 HP · 0.125 EXP/HP
  3. 3
    OctopusLv. 12
    23 EXP · 191 HP · 0.120 EXP/HP · weak to Lightning
  4. 4
    26 EXP · 233 HP · 0.112 EXP/HP · weak to None
  5. 5
    Ribbon PigLv. 10
    19 EXP · 172 HP · 0.110 EXP/HP
  6. 6
    BubblingLv. 15
    28 EXP · 259 HP · 0.108 EXP/HP · weak to Lightning

Levels 20-30

  1. 1
    Jr. NeckiLv. 21
    39 EXP · 272 HP · 0.143 EXP/HP
  2. 2
    StirgeLv. 20
    37 EXP · 296 HP · 0.125 EXP/HP
  3. 3
    45 EXP · 436 HP · 0.103 EXP/HP · weak to Holy
  4. 4
  5. 5
    41 EXP · 403 HP · 0.102 EXP/HP
  6. 6
    Fairy 4Lv. 29
    54 EXP · 593 HP · 0.091 EXP/HP · weak to Poison

Levels 30-40

  1. 1
    Fairy 1Lv. 29
    54 EXP · 593 HP · 0.091 EXP/HP · weak to Poison
  2. 2
    Fairy 2Lv. 29
    54 EXP · 593 HP · 0.091 EXP/HP · weak to Poison
  3. 3
    Fairy 3Lv. 29
    54 EXP · 593 HP · 0.091 EXP/HP · weak to Poison
  4. 4
    Fairy 4Lv. 29
    54 EXP · 593 HP · 0.091 EXP/HP · weak to Poison
  5. 5
    Iron HogLv. 28
    52 EXP · 572 HP · 0.091 EXP/HP · weak to Lightning
  6. 6
    Evil EyeLv. 27
    50 EXP · 606 HP · 0.083 EXP/HP

Levels 40-50

  1. 1
    103 EXP · 1,278 HP · 0.081 EXP/HP
  2. 2
    FirebombLv. 51
    148 EXP · 1,934 HP · 0.077 EXP/HP · weak to Ice
  3. 3
    FlyeyeLv. 41
    99 EXP · 1,419 HP · 0.070 EXP/HP
  4. 4
    155 EXP · 2,280 HP · 0.068 EXP/HP · weak to None
  5. 5
    117 EXP · 1,730 HP · 0.068 EXP/HP · weak to None
  6. 6
    GlowshroomLv. 39
    90 EXP · 1,377 HP · 0.065 EXP/HP

Levels 50+

  1. 1
    FirebombLv. 51
    148 EXP · 1,934 HP · 0.077 EXP/HP · weak to Ice
  2. 2
    155 EXP · 2,280 HP · 0.068 EXP/HP · weak to None
  3. 3
    MaladyLv. 55
    175 EXP · 2,998 HP · 0.058 EXP/HP · weak to Holy
  4. 4
    WraithLv. 48
    132 EXP · 2,350 HP · 0.056 EXP/HP · weak to Holy
  5. 5
    RafflesiaLv. 47
    127 EXP · 2,285 HP · 0.056 EXP/HP · weak to Fire
  6. 6
    127 EXP · 2,285 HP · 0.056 EXP/HP · weak to Fire, Holy

Frequently asked

How are training spots ranked?

By EXP per HP point of the monster, using the synced wiki stats. It is a clean proxy for EXP per hit; it does not account for your accuracy, mobbing skills or how crowded the map is.

Should I train on monsters above my level?

A few levels above is fine if you can hit them; much further and misses eat the gain. The band pages list monsters from three levels below to three above the band edges for that reason.

Why is a monster with great EXP per HP not the best spot?

Spawn count, map layout and competition matter as much as the ratio. Check the maps linked under each monster for how many spawn and how the platforms are laid out.