How to choose

Three questions settle it for most people. How much do you want to spend on potions? Warriors have the HP to take hits and skip most of them; Magicians trade HP for MP and buy a lot more. Do you want to fight at range? Bowmen and Assassins do, which changes how every map feels. How early do you want the first big skill? Magicians advance at level 8 and get Magic Claw; everyone else waits until 10.

Second job at level 30 is where the branches really diverge, and that is the choice worth reading up on: a Fighter and a Spearman are both Warriors, but they play very differently. Each class page below lists the second jobs with their actual skills from the data.