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MapleStory Classic
Guide · Economy

Classic World Crafting: Professions, NPCs and Catalysts

How crafting works in MapleStory Classic World: six professions, the level 10 start, the crafting ladder, catalysts, and which trades actually pay.

MapleStory Classic editorial team · Reviewed by Tomer Prescotty
Illustration: Classic World Crafting: Professions, NPCs and Catalysts

By the end of this guide you will know when crafting opens in MapleStory Classic World, which six NPCs run it, how your crafting level is tied to your character level, what the catalyst items are, and which trades are worth your mesos. I also mark where the sources disagree and where the data is silent, because crafting is a system where a wrong assumption costs real money.

What crafting is and when it opens

Crafting is a set of six NPC-run professions inside the Global MapleStory (GMS) client. Per Nexon's Founder's Access release notes, crafting opens at character level 10, and per mapleclassic.wiki there is no class restriction. A Warrior, a Magician, a Bowman and a Thief all start from the same rung. The six NPCs cover Smithing, Weaponcrafting, Tailoring, Woodcrafting, Leatherworking and Arcforge.

Before the mechanics, the design intent. The wiki gives a formula that ties the two progress bars together: character level equals 5 × crafting level, applied from crafting level 2 upward. My reading is that the designers did not want a profession to sprint far ahead of the character holding it. That is my inference, not a Nexon statement, but every rule below follows from that formula.

Many players sell ore and leaf drops to a shop without asking what they could become. In Classic World many of those drops are recipe inputs (Bronze Ore and Leaf both appear in the starter requirements below), so check before you vendor them.

The six professions at a glance

The table combines the wiki's profession table with NiaMeowDB's per-level counts. The wiki lists the Leatherworking and Arcforge NPCs as unconfirmed; NiaMeowDB names them, so I give its answer with attribution. Recipe counts in the second column are the wiki's. The last column is NiaMeowDB's count for crafting levels 1 to 8 only.

ProfessionRecipes (wiki)Recipes, Lv 1 to 8 (NiaMeowDB)Master NPCOutput focus
Smithing6859Silas Irons in PerionIngots, helmets, body armor
Weaponcrafting4534Mr. Thunder (Perion, per NiaMeowDB)Every weapon class: swords, axes, blunt, daggers, bows, crossbows, spears, polearms, claws
Tailoring5951Francois in ElliniaCloth, mage robes, hats
Woodcrafting4336Vicious in HenesysWands, staves, bows, crossbows, arrows, bolts
Leatherworking8974Unconfirmed on the wiki; JM From tha Streetz in Kerning City per NiaMeowDBLeather and hide armor for warriors and archers
Arcforge4436Unconfirmed on the wiki; Chrishrama in Sleepywood per NiaMeowDBGems, jewelry, high-end magical equipment

Read the table as a map of who crafts for whom. Smithing and Leatherworking feed the armor slots of Warriors, Bowmen and Thieves. Tailoring is the Magician's wardrobe. Weaponcrafting covers every weapon class, while Woodcrafting is the stop for bows, crossbows and ammunition. Arcforge sits apart as the gem and magical-equipment trade. Perion, Ellinia, Henesys, Kerning City and Sleepywood are all on Victoria Island, so crafting is a Victoria Island activity from the start.

The wiki's recipe counts add up to 348 (68, 45, 59, 43, 89 and 44), and NiaMeowDB also reports 348 in total. Its level 1 to 8 counts are lower in every profession. The gap is the crafting level 9 and 10 recipes, which NiaMeowDB marks as not available at launch (for example, Weaponcrafting has 3 at level 9 and 8 at level 10 in its listing).

How to start a profession, step by step

  1. Reach character level 10. That is the entry point per Nexon's release notes. Maple Island ends at level 10 and the crafting NPCs are on Victoria Island, so make the trip first.
  2. Pick the town that matches the gear you want. Perion for Smithing and Weaponcrafting, Ellinia for Tailoring, Henesys for Woodcrafting, Kerning City for Leatherworking and Sleepywood for Arcforge (the last two per NiaMeowDB).
  3. Take the starter quest. Per NiaMeowDB there is one quest per discipline, open from level 10. Each NPC wants you to thin out local monsters and then hand over a raw material. For Smithing that means 20 Stump, 20 Dark Stump and 5 Bronze Ore. Turning it in opens the discipline at crafting Lv 1. NiaMeowDB adds that Weaponcrafting expects Silas Irons in Need of an Apprentice to be finished first.
  4. Make the first conversions. The opening recipes are cheap, and I list them below.
  5. Come back at character level 15 and 25. NiaMeowDB lists a helper quest at 15 and a mastery quest at 25 for each discipline. Details are in the catalyst section.

The first recipes are mostly one raw input for one refined output, per NiaMeowDB. Smithing takes 5 ore and 100 mesos for an ingot. Weaponcrafting turns a Bronze Ingot and an Iron Ingot into 10 Screws with no fee. Tailoring turns 10 Leaf into a Processed Cloth for 100 mesos. Woodcrafting turns 10 Tree Branch into a Processed Wood for 100 mesos. Leatherworking turns 5 Leather into a Processed Leather for 100 mesos. Arcforge turns an ore into a gem, with Garnet costing 200 mesos. The wiki adds that equipment crafts produce a stack of 1, while arrow and bolt recipes produce up to 500.

The crafting level ladder

Each crafting level costs EXP, and each is gated by a character level. The table below is the wiki's ladder through crafting Lv 8, the highest level NiaMeowDB says is open at launch.

Crafting Lv.EXP to nextCumulative EXPReq. char Lv.
1505010
211516510
319936415
430867220
54501,12225
66351,75730
78752,63235
81,1873,81940

How to read it: the cumulative column is the total EXP spent once you finish that row's level. If the ceiling really is Lv 8, the total to arrive at Lv 8 is the Lv 7 row, 2,632 EXP. The wiki table continues with Lv 9 (1,593 EXP to next, character level 45) and Lv 10 (2,120 EXP to next, character level 50), but NiaMeowDB says the recipes for those levels are not at launch. The sources differ in emphasis here, so I would plan around Lv 8 until Nexon or the wiki says otherwise.

The gate is where people get caught. At crafting Lv 5 you need character level 25, and at Lv 8 you need 40, which is the 5 × formula at work. Per NiaMeowDB, once you hit the gate your crafting bar sits full at 100% until your character level catches up, and any craft you make in that state adds nothing. The wiki's strategy note follows from this: train at the cap. A Lv. 2 recipe crafted at character level 50 earns exactly what it earns at character level 10, because the EXP value is fixed. There is no reward for crafting with a higher-level character, only a penalty for crafting before you qualify to level up.

Catalysts, kits and stimulators: what the data says

This is the part of the brief I can answer only partly, so here is exactly where the line sits.

Catalysts and kits. The wiki says only that Arcforge has the most expensive catalysts and the highest level entry barriers. NiaMeowDB's quest table lists a named kit against each discipline's character level 15 helper quest and a catalyst against the level 25 mastery quest. The data I have does not say whether these are rewards or requirements, though they read as rewards. What it lists:

ProfessionLevel 15 item (per NiaMeowDB)Level 25 item (per NiaMeowDB)
SmithingSmithing KitArmor Crafting Catalyst
WeaponcraftingWeaponcrafting KitOne-Handed Weapon Crafting Catalyst
TailoringTailoring KitArmor Crafting Catalyst
WoodcraftingWoodcrafting KitTwo-Handed Weapon Crafting Catalyst
LeatherworkingLeatherworking KitArmor Crafting Catalyst
ArcforgeArcforging KitScroll Crafting Catalyst

The pattern is that a catalyst is named for a family of output (armor, one-handed weapons, two-handed weapons, scrolls) rather than for a profession. That suggests catalysts gate recipe families, but that is inference. Neither source in my data gives a catalyst's effect in numbers, and I will not guess.

Stimulators. Nothing in the fact sheet mentions stimulators: no effect, no price, no quest. If you have seen a figure for them elsewhere, treat it as unverified until mapleclassic.wiki lists it.

Does crafting pay?

Mostly no, measured against NPC sell-back. Per mapleclassic.wiki, across all 342 recipes only 16 are unambiguously profit-positive: 8 in Arcforge, 7 in Woodcrafting and 1 in Tailoring (8 plus 7 plus 1 is 16). Every recipe in Smithing, Weaponcrafting and Leatherworking is a money sink once the value of the inputs is counted. The sources also differ on the total: the wiki's profitability count is 342, while its profession table reaches 348, a gap of 6 (348 minus 342). I do not know why.

Two cautions before you act on this. First, the measure is NPC sell-back, so it says nothing about what players pay in the Free Market. A money-losing recipe can still be worth it if you want the item itself. Second, I have no drop rates or market data for inputs, so I cannot tell you what a recipe costs if you buy the materials.

A sensible order, with conditions

  • Solo, on a tight budget, wanting gear for yourself: choose the profession that makes your armor or weapon type, and craft at the cap rather than ahead of it.
  • Looking for recipes that do not lose mesos: the wiki points to Woodcrafting (7 profit-positive recipes) and Tailoring (1), with Arcforge holding 8.
  • Tempted by Arcforge early: hold off. The wiki advises saving it for last because of its catalyst costs and entry barriers, and says to reach character level 30 to 40 on a craft-focused character before opening it in earnest.
  • Making arrows or bolts: a single craft can yield up to 500 per the wiki, and NiaMeowDB says one Processed Wood plus one Stiff Feather makes 500 arrows.

One more point. Per Nexon's FAQ, progress made during Founder's Access carries into Grand Launch on October 21, 2026, with no wipe, so crafting levels you build from October 6 are not wasted. The maximum character level is 100, so there is plenty of room for the cap rule to matter later.

What we do not know yet

No recipe-by-recipe EXP per craft is in my data, so I cannot rank individual recipes. There are no drop rates for the monsters in the starter quests, and no spawn counts. The catalyst effects are undocumented here, stimulators are absent entirely, and the Leatherworking and Arcforge NPCs are confirmed by only one source. When mapleclassic.wiki fills those in, this guide gets updated.

Last verified 2026-10-20 against mapleclassic.wiki data synced 2026-10-20 and Nexon's Classic World FAQ.

Frequently asked

What level do you start crafting in MapleStory Classic World?
Crafting opens at character level 10, per Nexon's Founder's Access release notes. Per mapleclassic.wiki there is no class restriction.
How many crafting professions are there in Classic World?
Six: Smithing, Weaponcrafting, Tailoring, Woodcrafting, Leatherworking and Arcforge. Each has its own NPC, per Nexon's release notes.
Why is my crafting EXP stuck at 100%?
Per mapleclassic.wiki, character level must equal 5 times the crafting level from crafting Lv 2 upward. Per NiaMeowDB, your bar stays full until your character level catches up, so crafting in the meantime earns nothing.
Is crafting profitable in Classic World?
Rarely, measured against NPC sell-back. Per mapleclassic.wiki, only 16 of 342 recipes are profit-positive (8 Arcforge, 7 Woodcrafting, 1 Tailoring), and every Smithing, Weaponcrafting and Leatherworking recipe loses mesos.
Which crafting profession should I learn first?
It depends on your goal. For your own gear, pick the trade that makes your armor or weapon type; the wiki advises leaving Arcforge for last, until character level 30 to 40.
What do stimulators do in Classic World crafting?
Nothing in the current fact sheet covers stimulators, so I cannot state an effect or a price. Wait for mapleclassic.wiki to list them.

Sources: mapleclassic.wiki, Nexon Founder's Access release notes, Nexon Classic World FAQ, mapleclassic.wiki: Crafting, NiaMeowDB: Crafting

How this was written. Drafted with AI assistance from Nexon's posts and the game data linked above, then fact-checked automatically against those sources (every number has to match before it is published) and reviewed by our editor, Tomer Prescotty. Spotted a mistake? Tell us and we correct it in place. More on how we work.

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